package com.fury.systems.transform;

public class TransformObject {
	private float x;
	private float y;
	private float rotation;

	public TransformObject() {
	}

	public float getX() {
		return x;
	}

	public void setX(float x) {
		this.x = x;
	}

	public float getY() {
		return y;
	}

	public void setY(float y) {
		this.y = y;
	}

	public float getRotation() {
		return rotation;
	}

	public void setRotation(float rotation) {
		this.rotation = rotation;
	}

}
